I have perused the forum & tried to rtfm (as & when I could find such).
Please could someone advise or supply links to assist; -
The file attached - as developing stencils for an old motorcycle front numberplate.
The hatch / fill the irregular ("hand" drawn) lettering appears inverted in areas...
Below is link to file as it is too large to post.
https://www.dropbox.com/s/bn3l1pecc8yqbkg/blade11wkg.dxf?dl=0 Please - I do not expect or wish appropriate correction(s) applied...
but would hope to have an explanation of how to correct it for myself!
LordOfBikes - thanks for your msg - Yes! that is exactly the problem - nested closed contours...
Now running latest: -
Compiler: GNU GCC 4.9.1
Compiled on: Sep 23 2016
Qt Version: 5.4.1
Boost Version: 1.60.0
but problem remains...
Please advise 'cos I'm baffled!!!
PS - "LordOfBikes" - I ain't no lord - but have a reputation with my Ariel Sq4 which I've owned for over fifty years....
LordOfBikes & Dellus; -
now using: -
Compiler: GNU GCC 12.2.0
Compiled on: Nov 4 2022
Qt Version: 5.12.11
Boost Version: 1.75.0
System: Windows 10 (10.0)
This clears the reversed hatch/fill issue at most zoom levels
however the issue still occurs particularly when zooming out.
I have not tried Dellus's work-round as yet as can live with
the zoom limitations...
Thanks both for your assistance.
I assume, that differences between limiting contour and the hatch are inaccuracies of the drawing unit.
So I think that shouldn't matter, if they even exist at all.
Especially at high zoom levels the entities on the screen may not exactly match the underlying math.
That means when you look at the zoom level, the appearing gaps are presumably a fraction of the whole part.
At an appropriate scale the gaps will be invisible or not existent.
investing less than half an hour into Search function can save hours or days of waiting for a solution