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Sorry, my bad, I should have mentioned the build-osx.sh script earlier.
Many thanks for the new package, it is online on GitHub. When we get positive feedback, I'll put it back on sourceforge again.
investing less than half an hour into Search function can save hours or days of waiting for a solution
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In reply to this post by fa201
I had to change 'qt5' in this command to '/usr/local/Cellar/qt@5/5.15.12/bin/qmake', and I managed to build LibreCAD from source on macOS Sonoma.
Thank you! |
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In reply to this post by Peter Hagen
If there's any update needed for the script, please let us know.
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In reply to this post by fa201
I am trying to build using the instructions for MacOS found on https://docs.librecad.org/en/latest/appx/build.html#build.
My macOS is Tahoe 26.3.1 (25D2128) running on an Apple M4 chip. I did a fresh install of Homebrew as described. I had to use Homebrew to install pkg-config ("brew install pkg-config") to get the "qmake librecad.pro -r -spec macx-clang" command to run without a freetype2 error. The "make -j4" command will not run without errors. I get: src/lc_svgiconengine.cpp:225:11: error: call to deleted constructor of 'QFile' 225 | QFile plainSVGFile = QFile(plainSVGFileName); | ^ ~~~~~~~~~~~~~~~~~~~~~~~ /opt/homebrew/Cellar/qt@5/5.15.18/lib/QtCore.framework/Headers/qfile.h:163:20: note: 'QFile' has been explicitly marked deleted here 163 | Q_DISABLE_COPY(QFile) | ^ src/lc_svgiconengine.cpp:319:19: error: call to deleted constructor of 'QFile' 319 | QFile plainSVGFile = QFile(fileName); | ^ ~~~~~~~~~~~~~~~ /opt/homebrew/Cellar/qt@5/5.15.18/lib/QtCore.framework/Headers/qfile.h:163:20: note: 'QFile' has been explicitly marked deleted here 163 | Q_DISABLE_COPY(QFile) | ^ 2 errors generated. Any recommendations on how to proceed? Thanks. Steve |
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In reply to this post by Peter Hagen
It reminds me. We should update librecad for:
macport homebrew For building scripts, I suppose AI is now powerful enough. Just ask AI to generate a building script for your system for github LibreCAD the branch 2.2.1 (or branch master). I asked AI: generate a building script for macOS arm64 DMG for github librecad for the branch 2.2.1 and this is the script I received:
#!/bin/bash
# 1. Environment Setup
# LibreCAD 2.2.1 requires Qt 5. Do not use Qt 6.
echo "Installing dependencies..."
brew install qt@5 boost
QT_PATH="/opt/homebrew/opt/qt@5/bin"
export PATH="$QT_PATH:$PATH"
# 2. Clone and Checkout Branch 2.2.1
echo "Cloning LibreCAD branch 2.2.1..."
git clone --branch 2.2.1 https://github.com
cd LibreCAD
# 3. Configure and Compile
echo "Running qmake for arm64..."
qmake librecad.pro -r -spec macx-clang-arm64 CONFIG+=sdk_no_version_check
echo "Starting build (using 10 cores)..."
make -j10
# 4. Packaging the DMG
# Locate the built .app bundle (typically in librecad/src/)
APP_BUNDLE="librecad/src/LibreCAD.app"
if [ -d "$APP_BUNDLE" ]; then
echo "Bundling dependencies and creating DMG..."
# macdeployqt bundles libraries and creates the DMG
# -dmg creates the disk image; -always-overwrite ensures it replaces old ones
macdeployqt "$APP_BUNDLE" -dmg -always-overwrite
# 5. Apple Silicon Security Fix
# Unsigned DMGs often show as 'damaged'. Self-signing fixes this locally.
echo "Applying security workarounds for arm64..."
xattr -rc "$APP_BUNDLE"
sudo codesign --force --deep --sign - "$APP_BUNDLE"
echo "Success! Your DMG is located at: librecad/src/LibreCAD.dmg"
else
echo "Build failed. App bundle not found."
exit 1
fi
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